3d coat trees12/28/2023 ![]() The whole reason i went from zbrush to 3dcoat was based on the fact it would be easier and faster to use but honestly its slowing down my workflow so much. Just feel like alot of the ui is mashed together and could easily be simplified ![]() So many buttons, so little help.Īlso importing from the modelling room to sculpt should be as difficult as it seems.įor example if the mesh from modelling goes over just create a seperate layer to the root and I have no idea how to get my low poly mesh into the sculpt room at a decent resolution to start sculpting on. Have you tried the low poly modelling in other programs like Rocket 3D, Cinema 4d for example? Just copy them Has this even been tested? Is there a video of someone using the low poly room efficiently? Maybe that would help. The only way to deselect faces (and therefore be able to select other faces) seems to be to go the popup menu and hit deselect all. Shouldn't I just be able to click outside of the model to deselect it? I cant click any other face to either add to the selection OR replace the selected face. After manipulating a face there is no quick way to deselect the face and select another face. If not the above, commit extrusion should always be done automatically if a select new faces or deselect the faces. This should be automatic but If I DONT want to commit an extrusion I should just hold shift or something. _ I really have to hit 'enter' EVERY time I want to commit an extrude? Why isn't it automatic and why enter? That involves me moving my hand waaay across the keyboard every time I want to extrude a single face. If I need the select to to be able to actually use these tools, why isnt it just selected automatically or already have that functionality? Do I really have to select the select tool to do this? There are so many steps to perform actions that should be done with the mouse buttons. I cant seem to select multuiple faces easily. With either of those tools if i click off 3d coat into my second monitor and then click back into 3d coat the face is immediately moved to a far off arbitrary point in space. There seem to be no way to actual extrude a face with this tool. If I select Normal extrude, select a face a left click drag the face just gets moved. If I select Smart extrude, select a face a left click drag the face just gets moved. This should be made much clear as its just confusing as it is now. Why not? Is this a tool that can only be used in conjunction with another tool. ![]() The extrude tools dont highlight when selected. I can only select an extrude tool if I choose one from the sub menu, not if I select the parent menu button. Currently its practically impossible and I just wonder if anyone else is using this room with any success? Is it just me that finds it impossible to use? Maybe I'm using it all wrong but the reason I upgraded was because I thought this would be a rapid way to create hard surface models. For that matter, the whole low poly experience is extremely crude and infuriating. I still can't understand the extrude tools in the low poly room. Here are my modelling room specific issues: Cinema4d or Rocket3d are great reference points too. it has automatic guide snaps to objects grid, straight lines etc, super fast selection etc etc. For instance MOI3D has about 20 buttons in total and I can model practically anything in it. You should really check out other modelling packages for UI workflow. My point being - If the most basic transform tools aren't easy to work with, no wonder the modelling tool workflows have issues. Its a UI nightmare!! Here is the current procees to move an object:ġ-Dropdown click for tweak room, 2-click tweak room, 3-click select/Transform in tweak room, 4-click work mode select objects, 5-click on object, 6-click move button in tool options, 8-Finally click an drag gizmo!! These three transform tools should be no more than one click away, but in 3dCoat just to move an object is about 8 clicks through multiple unrelated menus or buttons you need to find each time. One bug UI problem I have with 3DCoat is that just moving,rotating and scaling individual objects is an absolute chore in general in 3d coat. In fact I'm sadly only using 3DCoat now for painting. I've given up on the modelling room since then since I don't think anything was fixed.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |